OutlinedIconButton
Examples#
See these examples.
OutlinedIconButton
#
Bases: IconButton
An outlined variant of IconButton
.
Outlined icon buttons are medium-emphasis buttons. They’re useful when an icon button needs more emphasis than a standard icon button but less than a filled or filled tonal icon button.
adaptive
#
adaptive: bool | None = None
Enables platform-specific rendering or inheritance of adaptiveness from parent controls.
alignment
#
alignment: Alignment | None = None
Defines how the icon is positioned within the IconButton. Alignment is an instance
of Alignment
class.
Defaults to Alignment.CENTER
.
animate_offset
#
animate_offset: AnimationValue | None = None
animate_opacity
#
animate_opacity: AnimationValue | None = None
animate_position
#
animate_position: AnimationValue | None = None
animate_rotation
#
animate_rotation: AnimationValue | None = None
animate_scale
#
animate_scale: AnimationValue | None = None
autofocus
#
autofocus: bool = False
Whether this control will be provided initial focus. If there is more than one control on a page with autofocus set, then the first one added to the page will get focus.
bgcolor
#
bgcolor: ColorValue | None = field(
default=None, metadata={"skip": True}
)
The button's background color.
bottom
#
bottom: Number | None = None
The distance that the child's bottom edge is inset from the bottom of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
col
#
col: ResponsiveNumber = 12
If a parent of this control is a ResponsiveRow
,
this property is used to determine
how many virtual columns of a screen this control will span.
Can be a number or a dictionary configured to have a different value for specific
breakpoints, for example col={"sm": 6}
.
This control spans the 12 virtual columns by default.
Dimensions
Breakpoint | Dimension |
---|---|
xs | <576px |
sm | ≥576px |
md | ≥768px |
lg | ≥992px |
xl | ≥1200px |
xxl | ≥1400px |
disabled
#
disabled: bool = False
Every control has disabled
property which is False
by default - control and all
its children are enabled.
Note
The value of this property will be propagated down to all children controls recursively.
disabled_color
#
disabled_color: ColorValue | None = None
The color to use for the icon inside the button when disabled.
enable_feedback
#
enable_feedback: bool | None = None
Whether detected gestures should provide acoustic and/or haptic feedback.
On Android, for example, setting this to True
produce a click sound and a
long-press will produce a short vibration.
expand
#
expand_loose
#
expand_loose: bool = False
Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.
More information here.
highlight_color
#
highlight_color: ColorValue | None = None
The button's color when the button is pressed. The highlight fades in quickly as the button is held down.
left
#
left: Number | None = None
The distance that the child's left edge is inset from the left of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
mouse_cursor
#
mouse_cursor: MouseCursor | None = field(
default=None, metadata={"skip": True}
)
The cursor to be displayed when a mouse pointer enters or is hovering over this control.
offset
#
offset: OffsetValue | None = None
Applies a translation transformation before painting the control.
The translation is expressed as an Offset
scaled to the control's size.
So, Offset(x=0.25, y=0)
, for example, will result in a horizontal translation
of one quarter the width of this control.
Example
The following example displays container at 0, 0
top left corner of a stack as
transform applies -1 * 100, -1 * 100
(offset * control's size
) horizontal and
vertical translations to the control:
on_animation_end
#
on_animation_end: (
ControlEventHandler[ConstrainedControl] | None
) = None
Called when animation completes.
Can be used to chain multiple animations.
The data
property of the event handler argument contains the name of the animation.
More information here.
on_blur
#
on_blur: ControlEventHandler[IconButton] | None = None
Called when the control has lost focus.
on_click
#
on_click: ControlEventHandler[IconButton] | None = None
Called when a user clicks this button.
on_focus
#
on_focus: ControlEventHandler[IconButton] | None = None
Called when the control has received focus.
opacity
#
opacity: Number = 1.0
Defines the transparency of the control.
Value ranges from 0.0
(completely transparent) to 1.0
(completely opaque
without any transparency).
padding
#
padding: PaddingValue | None = None
Defines the padding around this button. The entire padded icon will react to input gestures.
Defaults to Padding.all(8)
.
page
#
The page (of type Page
or PageView
) to which this control belongs to.
parent
#
parent: BaseControl | None
The direct ancestor(parent) of this control.
It defaults to None
and will only have a value when this control is mounted (added to the page tree).
The Page
control (which is the root of the tree) is an exception - it always has parent=None
.
right
#
right: Number | None = None
The distance that the child's right edge is inset from the right of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
rotate
#
rotate: RotateValue | None = None
Transforms this control using a rotation around its center.
The value of rotate
property could be one of the following types:
number
- a rotation in clockwise radians. Full circle360°
ismath.pi * 2
radians,90°
ispi / 2
,45°
ispi / 4
, etc.Rotate
- allows to specify rotationangle
as well asalignment
- the location of rotation center.
scale
#
scale: ScaleValue | None = None
Scales this control along the 2D plane. Default scale factor is 1.0
, meaning no-scale.
Setting this property to 0.5
, for example, makes this control twice smaller, while 2.0
makes it twice larger.
Different scale multipliers can be specified for x
and y
axis, by setting
Control.scale
property to an instance of Scale
class.
Either scale
or scale_x
and scale_y
could be specified, but not all of them.
selected
#
selected: bool | None = None
The optional selection state of the icon button.
If this property is not set, the button will behave as a normal push button,
otherwise, the button will toggle between showing icon
(when False
), and selected_icon
(when True
).
selected_icon
#
selected_icon: IconValueOrControl | None = None
The icon to be shown in this button for the 'selected' state.
selected_icon_color
#
selected_icon_color: ColorValue | None = None
The icon color for the 'selected' state of this button.
An example of icon toggle button:
import flet as ft
def main(page: ft.Page):
def toggle_icon_button(e):
e.control.selected = not e.control.selected
page.add(
ft.IconButton(
icon=ft.Icons.BATTERY_1_BAR,
selected_icon=ft.Icons.BATTERY_FULL,
on_click=toggle_icon_button,
selected=False,
style=ft.ButtonStyle(
color={
ft.ControlState.SELECTED: ft.Colors.GREEN,
ft.ControlState.DEFAULT: ft.Colors.RED
},
),
)
)
ft.run(main)
splash_color
#
splash_color: ColorValue | None = None
The primary color of the button when the button is in the down (pressed) state.
splash_radius
#
splash_radius: Number | None = None
The splash radius.
Note
This value is honoured only when in Material 2
(Theme.use_material3
is False
).
style
#
style: ButtonStyle | None = None
Customizes this button's appearance.
Note
- Only honoured in Material 3 design
(
Theme.use_material3
isTrue
- default). - If
Theme.use_material3
isTrue
, any parameters defined in style will be overridden by the corresponding parameters in thisIconButton
. For example, if icon buttonvisual_density
is set toVisualDensity.STANDARD
and style'svisual_density
is set toVisualDensity.COMPACT
, the icon button will haveVisualDensity.STANDARD
to define the button's layout.
tooltip
#
tooltip: TooltipValue | None = None
The tooltip ot show when this control is hovered over.
top
#
top: Number | None = None
The distance that the child's top edge is inset from the top of the stack.
Note
Effective only if this control is a descendant of one of the following:
Stack
control, Page.overlay
list.
url
#
The URL to open when this button is clicked.
Additionally, if [on_click
][ft.IconButton.on_click] event callback is provided,
it is fired after that.
visible
#
visible: bool = True
Every control has visible
property which is True
by default - control is
rendered on the page. Setting visible
to False
completely prevents control (and
all its children if any) from rendering on a page canvas. Hidden controls cannot be
focused or selected with a keyboard or mouse and they do not emit any events.
visual_density
#
visual_density: VisualDensity | None = field(
default=None, metadata={"skip": True}
)
Defines how compact the control's layout will be.
build
#
Called once during control initialization to define its child controls. self.page is available in this method.