KeyboardListener
Examples#
Press any keys#
import flet as ft
async def main(page: ft.Page):
pressed_keys = set()
def key_down(e: ft.KeyDownEvent):
pressed_keys.add(e.key)
keys.controls = [ft.Text(k, size=20) for k in pressed_keys]
def key_up(e: ft.KeyUpEvent):
pressed_keys.remove(e.key)
keys.controls = [ft.Text(k, size=20) for k in pressed_keys]
page.add(
ft.Text("Press any keys..."),
ft.KeyboardListener(
content=(keys := ft.Row()),
autofocus=True,
on_key_down=key_down,
on_key_up=key_up,
),
)
ft.run(main)
KeyboardListener
#
Bases: Control
A control that calls a callback whenever the user presses or releases a key on a keyboard.
autofocus
#
autofocus: bool = False
True if this control will be selected as the initial focus when no other node in its scope is currently focused.
col
#
col: ResponsiveNumber = 12
If a parent of this control is a ResponsiveRow
,
this property is used to determine
how many virtual columns of a screen this control will span.
Can be a number or a dictionary configured to have a different value for specific
breakpoints, for example col={"sm": 6}
.
This control spans the 12 virtual columns by default.
Dimensions
Breakpoint | Dimension |
---|---|
xs | <576px |
sm | ≥576px |
md | ≥768px |
lg | ≥992px |
xl | ≥1200px |
xxl | ≥1400px |
disabled
#
disabled: bool = False
Every control has disabled
property which is False
by default - control and all
its children are enabled.
Note
The value of this property will be propagated down to all children controls recursively.
expand
#
expand_loose
#
expand_loose: bool = False
Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.
More information here.
on_key_down
#
on_key_down: EventHandler[KeyDownEvent] | None = None
Fires when a keyboard key is pressed.
on_key_repeat
#
on_key_repeat: EventHandler[KeyRepeatEvent] | None = None
Fires when a keyboard key is being hold, causing repeated events.
on_key_up
#
on_key_up: EventHandler[KeyUpEvent] | None = None
Fires when a keyboard key is released.
opacity
#
opacity: Number = 1.0
Defines the transparency of the control.
Value ranges from 0.0
(completely transparent) to 1.0
(completely opaque
without any transparency).
page
#
The page (of type Page
or PageView
) to which this control belongs to.
parent
#
parent: BaseControl | None
The direct ancestor(parent) of this control.
It defaults to None
and will only have a value when this control is mounted (added to the page tree).
The Page
control (which is the root of the tree) is an exception - it always has parent=None
.
tooltip
#
tooltip: TooltipValue | None = None
The tooltip ot show when this control is hovered over.
visible
#
visible: bool = True
Every control has visible
property which is True
by default - control is
rendered on the page. Setting visible
to False
completely prevents control (and
all its children if any) from rendering on a page canvas. Hidden controls cannot be
focused or selected with a keyboard or mouse and they do not emit any events.
build
#
Called once during control initialization to define its child controls. self.page is available in this method.