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FilledIconButton

Examples#

See these examples.

FilledIconButton #

Bases: IconButton

A filled variant of IconButton.

Filled icon buttons have higher visual impact and should be used for high emphasis actions, such as turning off a microphone or camera.

adaptive #

adaptive: bool | None = None

Enables platform-specific rendering or inheritance of adaptiveness from parent controls.

alignment #

alignment: Alignment | None = None

Defines how the icon is positioned within the IconButton. Alignment is an instance of Alignment class.

Defaults to Alignment.CENTER.

animate_offset #

animate_offset: AnimationValue | None = None

Enables implicit animation of the offset property.

More information here.

animate_opacity #

animate_opacity: AnimationValue | None = None

Enables implicit animation of the opacity property.

More information here.

animate_position #

animate_position: AnimationValue | None = None

Enables implicit animation of the positioning properties (left, right, top and bottom).

More information here.

animate_rotation #

animate_rotation: AnimationValue | None = None

Enables implicit animation of the rotate property.

More information here.

animate_scale #

animate_scale: AnimationValue | None = None

Enables implicit animation of the scale property.

More information here.

animate_size #

animate_size: AnimationValue | None = None

TBD

aspect_ratio #

aspect_ratio: Number | None = None

TBD

autofocus #

autofocus: bool = False

Whether this control will be provided initial focus. If there is more than one control on a page with autofocus set, then the first one added to the page will get focus.

badge #

badge: BadgeValue | None = None

A badge to show on top of this control.

bgcolor #

bgcolor: ColorValue | None = field(
    default=None, metadata={"skip": True}
)

The button's background color.

bottom #

bottom: Number | None = None

The distance that the child's bottom edge is inset from the bottom of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

col #

col: ResponsiveNumber = 12

If a parent of this control is a ResponsiveRow, this property is used to determine how many virtual columns of a screen this control will span.

Can be a number or a dictionary configured to have a different value for specific breakpoints, for example col={"sm": 6}.

This control spans the 12 virtual columns by default.

Dimensions
Breakpoint Dimension
xs <576px
sm ≥576px
md ≥768px
lg ≥992px
xl ≥1200px
xxl ≥1400px

data #

data: Any = skip_field()

Arbitrary data of any type.

disabled #

disabled: bool = False

Every control has disabled property which is False by default - control and all its children are enabled.

Note

The value of this property will be propagated down to all children controls recursively.

Example

For example, if you have a form with multiple entry controls you can disable them all together by disabling container:

ft.Column(
    disabled = True,
    controls=[
        ft.TextField(),
        ft.TextField()
    ]
)

disabled_color #

disabled_color: ColorValue | None = None

The color to use for the icon inside the button when disabled.

enable_feedback #

enable_feedback: bool | None = None

Whether detected gestures should provide acoustic and/or haptic feedback. On Android, for example, setting this to True produce a click sound and a long-press will produce a short vibration.

expand #

expand: bool | int | None = None

Specifies whether/how this control should expand to fill available space in its parent layout.

More information here.

Note

Has effect only if the direct parent of this control is one of the following controls, or their subclasses: Column, Row, View, Page.

expand_loose #

expand_loose: bool = False

Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.

More information here.

Note

If expand_loose is True, it will have effect only if:

  • expand is not None and
  • the direct parent of this control is one of the following controls, or their subclasses: Column, Row, View, Page.

focus_color #

focus_color: ColorValue | None = None

The color of this button when in focus.

height #

height: Number | None = None

Imposed Control height in virtual pixels.

highlight_color #

highlight_color: ColorValue | None = None

The button's color when the button is pressed. The highlight fades in quickly as the button is held down.

hover_color #

hover_color: ColorValue | None = None

The color of this button when hovered.

icon #

icon: IconValueOrControl | None = None

Icon shown in the button.

icon_color #

icon_color: ColorValue | None = None

The foreground color of the icon.

icon_size #

icon_size: Number | None = None

The icon's size in virtual pixels.

Defaults to 24.

key #

key: KeyValue | None = None

left #

left: Number | None = None

The distance that the child's left edge is inset from the left of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

mouse_cursor #

mouse_cursor: MouseCursor | None = field(
    default=None, metadata={"skip": True}
)

The cursor to be displayed when a mouse pointer enters or is hovering over this control.

offset #

offset: OffsetValue | None = None

Applies a translation transformation before painting the control.

The translation is expressed as an Offset scaled to the control's size. So, Offset(x=0.25, y=0), for example, will result in a horizontal translation of one quarter the width of this control.

Example

The following example displays container at 0, 0 top left corner of a stack as transform applies -1 * 100, -1 * 100 (offset * control's size) horizontal and vertical translations to the control:

import flet as ft

def main(page: ft.Page):
    page.add(
        ft.Stack(
            width=1000,
            height=1000,
            controls=[
                ft.Container(
                    bgcolor="red",
                    width=100,
                    height=100,
                    left=100,
                    top=100,
                    offset=ft.Offset(-1, -1),
                )
            ],
        )
    )

ft.run(main)

on_animation_end #

on_animation_end: (
    ControlEventHandler[ConstrainedControl] | None
) = None

Called when animation completes.

Can be used to chain multiple animations.

The data property of the event handler argument contains the name of the animation.

More information here.

on_blur #

on_blur: ControlEventHandler[IconButton] | None = None

Called when the control has lost focus.

on_click #

on_click: ControlEventHandler[IconButton] | None = None

Called when a user clicks this button.

on_focus #

on_focus: ControlEventHandler[IconButton] | None = None

Called when the control has received focus.

opacity #

opacity: Number = 1.0

Defines the transparency of the control.

Value ranges from 0.0 (completely transparent) to 1.0 (completely opaque without any transparency).

padding #

padding: PaddingValue | None = None

Defines the padding around this button. The entire padded icon will react to input gestures.

Defaults to Padding.all(8).

page #

page: Page | PageView | None

The page (of type Page or PageView) to which this control belongs to.

parent #

parent: BaseControl | None

The direct ancestor(parent) of this control.

It defaults to None and will only have a value when this control is mounted (added to the page tree).

The Page control (which is the root of the tree) is an exception - it always has parent=None.

right #

right: Number | None = None

The distance that the child's right edge is inset from the right of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

rotate #

rotate: RotateValue | None = None

Transforms this control using a rotation around its center.

The value of rotate property could be one of the following types:

  • number - a rotation in clockwise radians. Full circle 360° is math.pi * 2 radians, 90° is pi / 2, 45° is pi / 4, etc.
  • Rotate - allows to specify rotation angle as well as alignment - the location of rotation center.
Example

For example:

ft.Image(
    src="https://picsum.photos/100/100",
    width=100,
    height=100,
    border_radius=5,
    rotate=Rotate(angle=0.25 * pi, alignment=ft.Alignment.CENTER_LEFT)
)

rtl #

rtl: bool = False

Whether the text direction of the control should be right-to-left (RTL).

scale #

scale: ScaleValue | None = None

Scales this control along the 2D plane. Default scale factor is 1.0, meaning no-scale.

Setting this property to 0.5, for example, makes this control twice smaller, while 2.0 makes it twice larger.

Different scale multipliers can be specified for x and y axis, by setting Control.scale property to an instance of Scale class. Either scale or scale_x and scale_y could be specified, but not all of them.

Example
ft.Image(
    src="https://picsum.photos/100/100",
    width=100,
    height=100,
    border_radius=5,
    scale=ft.Scale(scale_x=2, scale_y=0.5)
)

selected #

selected: bool | None = None

The optional selection state of the icon button.

If this property is not set, the button will behave as a normal push button, otherwise, the button will toggle between showing icon (when False), and selected_icon (when True).

selected_icon #

selected_icon: IconValueOrControl | None = None

The icon to be shown in this button for the 'selected' state.

selected_icon_color #

selected_icon_color: ColorValue | None = None

The icon color for the 'selected' state of this button.

An example of icon toggle button:

import flet as ft

def main(page: ft.Page):

    def toggle_icon_button(e):
        e.control.selected = not e.control.selected

    page.add(
        ft.IconButton(
            icon=ft.Icons.BATTERY_1_BAR,
            selected_icon=ft.Icons.BATTERY_FULL,
            on_click=toggle_icon_button,
            selected=False,
            style=ft.ButtonStyle(
                color={
                    ft.ControlState.SELECTED: ft.Colors.GREEN,
                    ft.ControlState.DEFAULT: ft.Colors.RED
                },
            ),
        )
    )

ft.run(main)

size_constraints #

size_constraints: BoxConstraints | None = None

Size constraints for this button.

splash_color #

splash_color: ColorValue | None = None

The primary color of the button when the button is in the down (pressed) state.

splash_radius #

splash_radius: Number | None = None

The splash radius.

Note

This value is honoured only when in Material 2 (Theme.use_material3 is False).

style #

style: ButtonStyle | None = None

Customizes this button's appearance.

Note

tooltip #

tooltip: TooltipValue | None = None

The tooltip ot show when this control is hovered over.

top #

top: Number | None = None

The distance that the child's top edge is inset from the top of the stack.

Note

Effective only if this control is a descendant of one of the following: Stack control, Page.overlay list.

url #

url: str | Url | None = None

The URL to open when this button is clicked.

Additionally, if [on_click][ft.IconButton.on_click] event callback is provided, it is fired after that.

visible #

visible: bool = True

Every control has visible property which is True by default - control is rendered on the page. Setting visible to False completely prevents control (and all its children if any) from rendering on a page canvas. Hidden controls cannot be focused or selected with a keyboard or mouse and they do not emit any events.

visual_density #

visual_density: VisualDensity | None = field(
    default=None, metadata={"skip": True}
)

Defines how compact the control's layout will be.

width #

width: Number | None = None

Imposed Control width in virtual pixels.

before_event #

before_event(e: ControlEvent)

before_update #

before_update()

build #

build()

Called once during control initialization to define its child controls. self.page is available in this method.

clean #

clean() -> None

did_mount #

did_mount()

focus #

focus()

Moves focus to this button.

focus_async #

focus_async()

Moves focus to this button.

init #

init()

is_isolated #

is_isolated()

update #

update() -> None

will_unmount #

will_unmount()